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Cities xxl mod
Cities xxl mod








cities xxl mod cities xxl mod
  1. #Cities xxl mod mod
  2. #Cities xxl mod upgrade

If you need to build a larger road over a smaller one, you'll need to manually destroy the old road, and replace it with the new one. NOTE: Cities XL doesn't allow you to increase the width of a road by a simple click.

#Cities xxl mod mod

Also excludes trees.Īlso, the NEXL mod allows upgrading normal roads to include Bicycle lanes, Bus lanes and Tram tracks. five lanes one-way (for large avenues). two lanes one way, three lanes the other way (for large avenues). four lanes one way with trees (for large avenues). two lanes one way (or the other), for small and simple roads Depending on the road type, you'll have many options, but here are some of the more common: Warning, you'll be selecting only a section of the road (from one crossroad to the next one), so you have to make the adjustments segment by segment.

#Cities xxl mod upgrade

To do that just click on the road - a panel will open with upgrade options. Note that City links can only be opened in certain areas (shown on the respective Resource layer), and each one 'eats up' a part of that area, so that eventually you won't be able to build any more City links.īuilding roads is one of the most important aspects of the game, and something you'll be doing all the time, so - check the Transport Network building guide.Īlmost every road (excluding expressways, highways and some National style roads) can have its lanes adjusted. Outside your city, roads can serve as freight and passenger distributors via City links, which can be established along the map's borders. In the city, the road system not only allows people to get places in their cars, but also serves as service distribution channel, that is, the coverage of services 'spreads' along the road network in a certain radius. Roads need to be connected to almost all buildings for them to function (very few exceptions). In the context of means of tranportation, roads are the main way for Private transport means (cars and bicycles), and also for some Public transport means (Buses, Trams). Roads also allow pedestrian circulation and serve as the main connection to various other means of transport (such as Metro and Rail). They are used by a variety of transportation means: cars, Busses, freight trucks, service vehicles (such as police cars or fire engines). This is the main in-city and inter-city means of transport. For more information, refer to the NEXL - New Transport Menu article. NOTE: The menu organisation is very different in the NEXL mod.

cities xxl mod

Transportation in Cities XL is broken down into 5 main categories: Roads (the main road network which gives buildings transport access), Fast Lanes (dedicated expressways for wheel-based vehicles), Bridges/Tunnels (including different models for the different widhts of roads + Fast lanes), In-City Mass Transport (Busses, Metro) and Inter-City Mass Transport (Harbors, Airports, Rail). All construction costs are present in the thumbnails of the facilities, and the maintenance costs you can check at the relevant section of the Budget Panel. The transport infrastructure is one of the most important city infrastructures (if not THE most important) - and as such it is wholy maintained by the city Budget. However, the system is not active at present. The trains are intended as inter-city transport, alternative to Road City links and the Harbors and Airports as sources of Freight/Passenger services. There is Train transport coded in the game, with models of tracks, bridges and even a train station. However, both are developed far beyond anything we've seen so far in a city-building game. Of these, the former was used for both in-city and inter city transport, while the later were dedicated inter-city.Ĭouple of months later, the first in-city mass transport mode, Busses, was introduced, and another one, Metro, came later with the release of Cities XL 2011. So, at the time of the release of Cities XL, there were only three principal transportation methods, conventional roads, harbors (sea transport) and airports. Unfortunately, it proved really difficult to do all in time for the game's release, and there was also the idea of gradually developing more and more transportation methods in time, thanks to the Planet Offer's additional income. As the picture on the right shows, there were plans for quite a number of transportation methods in the game, and each one was to be developed beyond the mere drawing a line and building stations along it. Transportation is an area that Monte Cristo was taking very seriously in the development of Cities XL.










Cities xxl mod